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MONSTER GROUP LINKS
  
Laglamia
 
Dekadun Dungeon
 
Dekardi
 
Dekaran Dungeon
  
Shilon Fields
 
Sealoost
 
Paros
 
Mutant

 

Dekaran Dungeon Monsters
Savage Eden Monster Groups

Zombie [Lv 61] 
  
Long time ago, during the construction of the dungeon of laghaim, the dungeon collapsed several times and many workers lost their lives. Those workers rose from the dead to become Zombies. Forever undying bodies of the Zombies wander about the dungeon unleashing their anger that built up during their lifetimes by killing everything in sight.
    
Skeleton Wizard [Lv 70] 
  
In this dungeon where the No.2 wizard-clan that once possessed magical power as strong as the Kailiptons faded away into history, the members of once a No.2 wizard-clan can still be seen. However, they are now nothing more than mindless magic monsters without flesh whose only living purpose is to kill...
    
Skeleton soldier [Lv 75] 
  
Together with its captain, it's just a soulless fighter, as a guard of the hell.  
    
Skeleton Captain [Lv 100] 
  
An expert double axe-using clan that once unified the entire laghaim through a joint operation with the Bulkans. Although the clan was annihilated and can only be seen now in the form of skeletons, the laghaim history remembers the clan as a 'loyal and courageous clan.
    
Horn Beast [Lv 110] 
 
There is nothing much known about this creature. One day, the Horn Beasts appeared in the dungeon out of nowhere and made themselves the masters of Skeleton Captains and their subordinates. In the laghaim myth, there is a creature similar in description with the Horn Beast, but it has not been confirmed whether the Horn Beast and the creature described in the myth are the same creature.
    
Drarion [Lv 120] 
  
A creature that suddenly appeared from nowhere with the Horn Beast. Only a few people came back alive after making eye contacts with the Drarions and that makes the Drarion a more mysterious creature. Ark Jackal A monster highly trained in combat skills. With its strong stamina and high combat skill, Ark Jackal guards the entrance to the 2nd floor of the Dekaran Dungeon.
    

Ark Jackal [Lv 105]  
  
Highly trained monster. With strong attacking power, it controls the entrance of 2nd Floor of Dekaran.  

    
Claw Jackal [Lv 107]
  
Through poisonous weapon and quick movement, Claw Jackal lands fatal attack to its enemy. Weak defensive power.
    
Gonetor [Lv 114]
  
Equipped heavily with thick armor. Gonetor has a very high defensive power, but it has sluggish movement. Gonetors patrol the area with Jackals on the side.
    
Wolfen [Lv 120]
  
Almost unequipped and attacks by biting. Has low attack power, but it does not take much damage as well because of its swiftness. A legend has it that those bitten by the Wolfens turn into one of them, but it has not been verified yet.  
    
Gonma [Lv 120]
  
If the Gonetors lead the Jackals, then a Gonma fights the intruders single-handedly. Gonma fights against the enemies with that much strength and defensive power. Also known as a soul warrior. Because nothing is found inside the armor after the Gonma is defeated, it is speculated that a soul was fighting wearing the armor.
    
Cutter Khan [Lv 120]  
  
Cutter Khan and Sickle Khan are the guarding forces of Khan. Rules the 2nd floor of the Dekaran Dungeon as their dominion. Resembling Khan in appearance an swinging gigantic axes, Cutter Khan contributed towards further increasing the fame of Khan. 
    
Sickle Khan [Lv 145]
  
Unlike Cutter Khan, Sickle Khan uses a scythe. Also known as the Scythe of the Messenger God, Sickle Khan's weapon can take away the life of an enemy with a single stroke.
    
Skull Fighter [Lv 120] 
  
Skull Fighters are the upgraded and mechanized military unit of Skeleton Fighters. Skull Fighter is a monster that should never be underestimated because it still holds the courageousness of the past and generates enormous power assisted by the machines.
    
Sad Shadow [Lv 120]
  
You can see that these laser blade-swinging creatures are bio-medically re-engineered females. As if still incompletely engineered, Sad Shadows have very low defensive power. However, their laser blades can knock down the enemy on a single stroke. They are called the Sad Shadows because they had been seen frequently with tears rolling down on their cheeks even though they seem to have no consciousness left attacking mercilessly with their laser blades.
    
Wild Skull [Lv 150]
  
Like the Skull Fighters, Wild Skulls are the upgraded Skeleton Soldiers. Wild Skull fights the enemy with the power originating from the enormous weight of its axe. Feeling no pain no matter how badly they are beaten, Wild Skulls scream violently wanting to fight even when they are torn into pieces.
    
Gondra [Lv 170]
  
Gondra struggled for the power to rule Dekaran with the Blood Jackal. Gondra and Blood Jackal have incredibly heavy weights and when they strike down, they make it difficult for the opponent to stand on foot even if they dodge the blow because the land will vibrate upon impact of the blow. After 10 days of battle, Gondra was subdued by Khan and it now protects Khan on the 2nd floor of the Dekaran.
    
Khan [Lv 170]

The ruler of Dekaran. Nothing is known as to how Khan was able to enter Dekaran, but he becomes the ruler of Dekaran after defeating both Gondra and Blood Jackal with his double axe. It is heard that there is basically no defensive equipment that can withstand the power of Khan's double axe. Even if the opponent successfully blocks Khan's attack, the impact would still nearly kill the opponent.  

     

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